These Innocence Types are new and Origonal to the Site.
These can be used by your characters, just keep it un-godmodedly.
Spirit-Types
Spirit-Types take the form of an artefact, usually an accessory that the user can wear. While it is in this form a Noah or AKUMA cannot detect it until it starts to fluctuate. When activated a Spirit-type it takes the form of a weapon or object, in this form it gives off a large amount of energy that can be detected by most AKUMA, this energy is used by other innocence-types to stay activated longer.
Beast-Types
Beast-types are innocence embedded inside a living thing, they are activated by Humans when they come into contact with the organism, they activate the innocence with a safety word or phrase that the holder must say in order for them to activate. People who have a specific bond with the Organism can only activate beast-types. Their abilities affect the Holder by either transforming them in to a terrifying beast or they gain some sort of super natural power.
Berserk/Persona-Types
Berserk-Types are a very unique type, the main reason is the Innocence that they wield has either been absorbed in the bloodstream or it is embedded in the Users heart or brain. When activated the user falls unconscious and a different personality takes over. When this happens the user gains incredible physical abilities and occasionally the ability to control natural elements around them (Except Dark matter and Other Innocence). There are only two ways a Berserk-type can De-Activate, the first is that all of their targets are eliminated and the other is that the hosts runs out of energy and passes out.
Roulette-Types
Roulette-Types have very unique abilities. They are a Sub-type of the Weapon-type. There weapons usually take the form of guns or Cards. There abilities can change randomly so one day their ability will change from being very destructive to Nothing at all and finally having a very bad consequence on the user